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2026
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A portfolio of shaders that I have created while learning TSL
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Experiment to understand WebGPU, TSL and anything inbetween
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Holding data dn Running compute on GPU in TSL (Three.js)
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Applying the game concepts (Collision, Raycast, Vector Dot & Cross products)
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Applying the game concepts (Collision, Raycast, Vector Dot & Cross products)
Shaders
Web GPU and TSL
The "Compute" Sandbox
Turret Triger(Practice 4)